這個工作站是開放給想要學習藝術軟體的藝術家,或是任何初學者和初階工程師。
內容:
這個工作坊將使用 openFrameworks 並示範一系列的軟體研究,而這些研究可以運用數學方程式,幫助在藝術或是設計方面上的實作。
我們會探索一些概念,像是三角函數、噪音、隨機亂數和向量,然後利用這些概念讓視覺更生動。
時間:3 小時
軟體:openFrameworks
請先再下載工作站之前,先行下載 OF
跟著此連結和介紹:http://openframeworks.cc/download/
人數限制:15 人
講師:Molmol Kuo & Zach Lieberman
Molmol Kuo 的背景為紀錄片電影創作。畢業於 NYU Interactive Telecommunications 碩士學位。現在是年輕的藝術工作者,專注於研究對話和講故事的方法(Storytelling)。
她有一個特別的嗜好-用 “電” 來做奇怪的事。
她建立了一些工具來講故事和創作藝術,並且用這些古怪的又驚奇的方法打破了人和物體之間的障礙物。
她持續專注於研究公共場合給小朋友的互動裝置藝術。而前正在開發一系列設計給小朋友的工作坊和展覽。
她也是 YesYesNo Interactives 的一份子.
YesYesNo: http://www.yesyesno.com/
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Zachary Lieberman 不僅是一位藝術家、也是研究員和駭客,多重身份非常讓人驚艷。在他的工作中,他創造一些表演和和裝置,讓人類的手勢變成一種輸入,並且用不同種的方式擴大他們的用途,例如:讓畫畫變成栩栩如生,想像如果我們看得見聲音,改變了人類的輪廓變成音樂。
他被 Fast Company' 列為 Most Creative People 之一,並且做品曾經在 Ars Electronica, 贏得 Golden Nica 獎項。
在倫敦設計博物館的年度互動裝置藝術也被列為時代雜誌裡最佳年度發明。
他透過寫程式來創作藝術,也是 openFrameworks (以 C++ 所創造的創意程式)共同開發者之一。
他同時協助創立 School for Poetic Computation,這個學校對編碼無限可能性充滿著熱情。
同樣也是 YesYesNo Interactives 的一員。
YesYesNo: http://www.yesyesno.com/
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[English]
This workshop is open to any artist that wants to learn / understand software based art, or any beginner or beginner level programers.
Software: openFrameworks .
Please try to download OF before the workshop.
Follow the link and instruction:: http://openframeworks.cc/download/
Workshop duration: 3 hours
Title: Math for Artists
Description:
How can we use math to create art?
In this workshop, which will be taught using openFrameworks, Zach will present a series of software studies that help explain how you can use mathematical functions for art and design. We will explore how concepts like trigonometry, noise, randomness, and vectors can be employed to make expressive, organic visuals.
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Molmol Kuo & Zach Lieberman
With a background in documentary filmmaking, Molmol Kuo began to focus on conversations and storytelling as a young art worker. With a penchant for “doing weird things with electricity,” she builds tools that help tell stories and make art that breaks the barriers between human and object in a whimsical and surprising way.
Her ongoing research focuses on designing interactive art for public spaces with children. She is developing a series of children’s workshops and exhibitions around this research.
Kuo received an M.P.S. from the Interactive Telecommunications Program at NYU. She is a partner at YesYesNo Interactives.
Zachary Lieberman is an artist, researcher and hacker with a simple goal: he wants you surprised. In his work, he creates performances and installations that take human gesture as input and amplify them in different ways—making drawings come to life, imagining what the voice might look like if we could see it, transforming people’s silhouettes into music.
He has been listed as one of Fast Company's Most Creative People and his projects have won the Golden Nica from Ars Electronica, Interactive Design of the Year from Design Museum London as well as listed in Time Magazine's Best Inventions of the Year. He creates artwork through writing software and is a co-creator of openFrameworks, an open source C++ toolkit for creative coding. Lieberman helped co-found the School for Poetic Computation, a school examining the lyrical possibilities of code. He is a partner at YesYesNo Interactives.
YesYesNo: http://www.yesyesno.com/
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